Colour Prediction Simulator: Test a Pattern
Think a pattern, such as “after three reds comes green”, beats the rounds? The simulator makes fair random rounds and tests it: how long streaks run, whether four popular rules beat guessing, and what doubling after a loss risks. It predicts nothing.
The simulator above opens on four popular rules, each scored over 100,000 fair rounds, with the luck band shown for one hour of one-minute rounds, which is 60 calls. They are: repeat the last result, call its opposite, follow the majority of the last five, and fade that majority. Below that sit two more parts: streaks, and doubling after a loss. Every round it makes is random and fair, with the chance you set, 50% by default. At the time of writing (8 October 2026), Shree Win’s Lottery section showed a tile called Win Go. We could not read its rules, so nothing here says how it draws. The simulator tests a pattern, not a platform.
Words on this screen
| Word | In plain words |
|---|---|
| Rule or pattern | A fixed way of picking the next result from the earlier ones |
| Streak | The same result several rounds in a row |
| Hit rate | The share of your calls that were right |
| Fair round | A round where each result has its stated chance, whatever came before |
| Bankroll | The money set aside to fund a plan |
| Luck band | How far luck alone usually moves a hit rate, in percentage points |
Testing a pattern in four steps
- Write the rule down first, so that it picks each call from earlier rounds only. For example: “after two greens, call red”.
- Find the part that fits your question. Streaks shows what runs look like, the four rules show how popular rules score, and doubling shows what a money plan risks.
- Match the rounds to your own hour: 60 for one-minute rounds, 120 for 30-second ones, 20 for three-minute ones. The doubling part takes any number in its rounds box, and the streaks menu offers 60, 100, 300, 1,000 and 3,000.
- Judge the score against the luck band, not against 50%.
How far luck moves a score
Luck alone keeps a hit rate inside this band about 19 times in 20.
| Calls | Luck alone usually keeps the hit rate between |
|---|---|
| 20 | 27.6% and 72.4% (± 22.4 points) |
| 60 | 37.1% and 62.9% (± 12.9 points) |
| 120 | 40.9% and 59.1% (± 9.1 points) |
| 300 | 44.2% and 55.8% (± 5.8 points) |
| 1,000 | 46.8% and 53.2% (± 3.2 points) |
A rule that scores 58% over an hour of 60 calls sits comfortably inside the band. For luck alone to match a record less than 1 time in 100, a 65% hit rate needs about 54 calls, 60% needs 132, 55% needs 550, and 52% needs 3,450. The four rules in the tool above, run over 100,000 rounds, all finish within a third of a point of 50%, where luck moves a score by 0.32 points.
How long streaks run
These are chances of at least one run of the same result, either colour, at 50% a round.
| Streak of at least | In 60 rounds | In 120 rounds | In 1,000 rounds |
|---|---|---|---|
| 5 | 87.6% | 98.6% | >99.9% |
| 6 | 61.6% | 86.3% | >99.9% |
| 8 | 19.5% | 36.8% | 98.2% |
| 10 | 5.0% | 10.4% | 62.4% |
| 12 | 1.2% | 2.7% | 21.5% |
A run of ten is rare in an hour, 5 hours in 100, yet in 1,000 rounds it turns up 62 times in 100. Anyone who studies a long strip of results sees the runs that chance makes and may take them for patterns.
Doubling after a loss
The plan doubles the bet after every loss, so one win returns the lot plus the first bet. A ₹10 first bet climbs ₹10, ₹20, ₹40, ₹80, ₹160, ₹320, ₹640, ₹1,280. The table uses an imaginary bet that wins 49 times in 100 and pays 2× with a 2% fee, over 60 rounds.
| Money set aside | Losses in a row it absorbs | Chance of a break | Lost when it breaks |
|---|---|---|---|
| ₹150 | 4 | 90% | ₹150 |
| ₹310 | 5 | 65% | ₹310 |
| ₹630 | 6 | 40% | ₹630 |
| ₹1,270 | 7 | 22% | ₹1,270 |
| ₹2,550 | 8 | 12% | ₹2,550 |
Each win of the first bet gains ₹9.60. The average result of a full cycle is below zero in every row, from ₹1.63 down to ₹3.40 down. A bigger bankroll delays the break and makes it dearer.
What it cannot tell you
It cannot see Shree Win’s rounds, and it cannot name any next result. It also cannot clear a seller whose screenshots look good: a short record sits inside the luck band. The hack guide goes through the claims behind predictors and signal groups, and the Win Go guide explains one round in words. For the price of an hour at your stake, use the loss calculator. The other checks are on the tools page.
Tested your pattern and still curious about the Win Go tile? The button opens the platform’s page in a new tab. Read the address bar first.
Log in or register on Shree Win
Opens the platform’s own page in a new tab. Referral link. 18+ only.
Common questions
Can the simulator tell me what the next colour will be?
No. It makes fair random rounds and scores rules against them, and nothing in it looks ahead. Each round it draws has exactly the chance you set, whatever came before. If a tool or a seller claims to name the next result, ask for a record that is long enough for luck to be ruled out.
How many calls would show that a rule beats guessing by two points?
About 3,450. A rule that is right 52% of the time would need that many calls before blind guessing matched it less than 1 time in 100. At one call a minute that is more than 57 hours of play. A hot hour, or even a hot week, says nothing either way.
Can I change the chance away from 50%?
Yes, in two places. The streaks part has a box for the chance of green, and the doubling part has a box for the chance of winning a round. The four-rule table uses fair 50% rounds and does not change. Type the chance your own screen states, if it states one.
Does the four-rule table give the same scores every time?
Yes. It scores each rule on one fixed run of 100,000 fair rounds, so the table never changes between visits. The streaks strip and the doubling plan draw new random rounds each time you press their button, which is why single runs differ. The chances printed beside them are counted exactly.
If doubling wins small amounts most of the time, why is its average below zero?
Because the rare break costs far more than the many wins pay. With a ₹10 first bet and ₹630 set aside, each win of the first bet gains ₹9.60, but a break loses ₹630. In 60 rounds the plan breaks 40% of the time, and an average cycle comes out ₹2.50 down.
Does a pattern failing here prove it fails on Shree Win?
No. The simulator shows what happens on fair random rounds, and we cannot see how any platform draws its results. What it does show is how little a short record proves. Anyone who says a pattern works on a real game should show a long record, and a short one sits inside the luck band.